The UNC Tracker Project - 6D pose estimation for humans and devices.
UNC Walkthrough Project - Long-running project, whose goal is to allow viewers to experience architectural models in a simulated fashion.
UNC Pixel-Planes and Pixel-Flow - Research in revolutionary hardware architecture for 3D graphics.
UNC Geometric and Physically-Based Modeling - Projects on collision detection, solid modeling, visibility culling, and simplification.
Presence Research Resources - A comprehensive and up-to-date academic resource site on virtual reality, telepresence and advanced media.
TU Vienna Virtual Environments group - This page gives an overview of current and ongoing research on virtual environments at the TU Vienna. Projects focus on real-time graphics, user interfaces and multi-user systems.
Human-Computer Interaction - BUILD-IT is a graspable interface for virtual environments based on real bricks.
ScienceSpace Project - Explores the strengths and limits of virtual reality (sensory immersion, 3-D representation) as a medium for science education at GMU.
Research Center for Virtual Environments and Behavior - Multi-disciplinary virtual environment research center at the University of California, Santa Barbara. Uses immersive virtual environment technology to study numerous aspects of human behavior.
Institute for Creative Technologies - The ICT works collaboratively with computer scientists, entertainment and game development industries to advance the state of immersive training simulation.
Cybersickness - Contains an on-line database of literature and links relevant to the study of cybersickness.
Optical Headtracking Technology - Real time optical headtracking technology for virtual reality, military and cockpit applications.
High Performance Immersive Visualisation Group - Learn more about the HPIVC and our IPT system also called CAVE.
Aspergers Syndrome Interactive Project - Investigating the use of virtual reality to teach social skills to people with Autistic Spectrum disorders.
The XAVE Project - A compact, low-cost CAVE-like immersive environment project at Xavier University in Cincinnati, OH.
SPIN - Spherical Projection Interface - A Virtual Reality device designed by the Laboratory for the Construction of Experimental Situations.
The Modeling Virtual Environments and Simulation Institute (MOVES) - Researches and provides education in modeling, virtual environments and simulation.
ORI Applied Computer Simulation Labs - Focus on the development of virtual training environments to enhance human performance, with an emphasis on applications for physically challenged persons and the blind.
Virtual European Statistical Laboratory - This paper describes the VRML implementation of the V.E.S.L. and examines a number of advanced applications in the field of shared virtual worlds.
Institute for Simulation and Training, University of Central Florida - VR group page at UCF/IST including descriptions of studies of virtual reality for training purposes.
NICVE Salford - Centre for Virtual Environments at the University of Salford, specialising in Collaborative Virtual Environments and Artificial Intelligence
Experimental Motion Capture - A simple implementation of motion capture using a single video camera. Project report and source code available.
Intelligent Virtual Environments - Carlos Calderon's research combining virtual environments and artificial intelligence techniques to enhance the interactivity of a VE.
Virtual Reality Laboratory in POSTECH University, Korea - Specialized research fields include presence in virtual environments, three-dimensional multimodal interaction, and software engineering for virtual reality systems.
Virtual Environment Technologies Centre - The Virtual Environment Technologies Centre (VETC) is a national, industry-driven, knowledge based centre dedicated to develop and foster the adoption of advanced virtual manufacturing technologies by Canadian industries.
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